

The height of most of the tiles on the map are 4 and 5, meaning more turns per harvester. At first glance this map seems like a bad choice due to the starting positions of each player, but there are two huge benefits to this map: Having said that, you are going to want to set up a 4 player match on the Pirate's Cove map, using all skilled opponents. Destroying a harvester counts as owning one on that turn, and making a new one counts for the next turn. What this means is that you can squeeze more turns out of this requirement by NOT placing new harvesters the same turn that you destroy one. If you read this very carefully however, you'll notice this does NOT say anything about the start of your turn. Naturally, as you will be having to put your harvesters into the mist yourself, you really do not want to own more than one a turn anyway. You will obviously want to get the most cash out of each harvester that you can however this can also mean self destructing harvesters a turn early if the CPUs have loaded cannons that might put your tiles into the mist. This means that you cannot lose harvesters to the mist when they naturally fall, and you also cannot lose them to enemies conquering the tile. Only lose harvesters through self destruct: This achievement sounds more difficult than it actually ends up being, so long as you carefully follow the guidelines set out in the achievement description.
